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Sidenote: Why We Like Teams

Sidenote: Why We Like Teams

When Kent Hrbek was asked if he’d rather win the World Series or given MVP award he replied, “I’d much rather win the World Series then you can go out and get drunk with 25 other guys. If you win the MVP you get to go out and get drunk by yourself, what fun is that?” This quote was referenced in a study about cooperation and competition that classified four ways to complete a task. One is individual based where you set a goal for yourself, like beating all the levels or licking envelopes. “For example, you could see how many you can lick in an hour, and then try to BREAK THAT RECORD” “Sounds like a pretty crappy game to me” Then there’s pure cooperation, where two or more people help each other to try and reach a common goal. But if one person is trying to outperform others in a zero-sum situation It’s called pure competition and if there’s a group of people trying to outperform another group you have what’s called intergroup competition According to the study which was based on shooting free throws, people enjoyed intergroup competition much more than the other three types This might not be a surprise, if you consider that the most popular sports and eSports in the world are team competitions and many games known for their singles tournaments have team variants. Even MMA has the team fighting championships. But man, it kind of looks like a bar fight. While some games are designed with team competition in mind, two-player fighting games are not, so people have to create team rules that made sense. Each team sends one player to play each other for one game The winner stays on while the loser is eliminated and replaced with another player from that team. This continues until one team eliminates everyone from the other. The problem is players on a team often don’t even get to play if their teammates beat everyone on the other team first and this makes you wonder to what extent you can even save “we did it” . Regardless, team fighting game tournaments can be hugely popular *Heavy applause and cheering* Master Cup is the largest team Tekken tournament in the world with over a thousand people competing. So what is it that makes teams so great? “WHOOOOOOOOOOOOOOOO” For one, more people complain a shorter amount of time, because someone is getting eliminated after every game moments of tension and excitement are more frequent. Each game, you get five people celebrating and five people being salty. The game time to pop off ratio simply can’t be matched by singles tournaments. Not bad if you want that max pm? But having teams with the one game elimination format changes up the strategy of it. “First the one strategy. It’s pretty interesting because you’re able to do things that you wouldn’t normally do it for – so for example You can play a little bit more risky, you know, your defense amount is more, people are more afraid So people get really hesitant and it allows you to be more offensive sometimes as well. So the team strategy is always the order, right? That’s what’s most important because you want to make sure That you don’t put your players up against some bad opponent essentially a bad character matchup so usually with our team at least we spend a lot of time saying like, how do you feel about these characters, like the whole roster. We don’t know what a lineup they’re throwing at us. We say well, I’m pretty good against all those characters I’ll go first and then second and we had like, since we had some Japanese and Korean players It was kind of like how do we not, Swap another keyboard every time you know the arcade panels so a side note.” So a sidenote to a sidenote Master Cup 10 required the Korean players to bring their own arcade panels if they wanted to play on their circle gate levers and they actually had a dedicated person to change out the panels on demand. Teams with a mix of Japanese and Korean players put this guy in overtime. Anyways back to team strategy the strongest player, on the team is often reserved for last because they have to bear the most pressure. “They’re saving a little high for last. Alright (Player) coming up, low high in the back you go champ” If the anchor loses the whole team loses which is why you need someone with good mental strength. But mental strength can be strongly influenced by your teammates, when teammates cheer each other on or console each other after a setback, it’s not just a show put on for stream monsters or a social obligation emotional support can improve performance. *Massive uproar by teammates* In a study published in the Journal of Applied Sports Psychology, researchers measured the performance of three high-level golfers Half the time they were getting one-on-one support from head researcher, Dr. Freeman, support included talking through tough times encouragement to ease pressure and even helping to sort out accommodations when traveling. With Dr. Freeman’s support the three golfers improved by an average of one point seven eight shots per round. Being able to get help and contributing to others are sometimes reasons alone to play on teams. “You know when I came to Master Cup I didn’t want to be the guy that lost every game, because when you look at my team’s lineup It seemed like I’m the weakest link, so I just want to go out there and make sure I got to win. *More heartmelting love by teammates* But there’s also the benefit of sharing losses. The salt from losing is distributed to the whole team instead of just one person. *Game lost but everyone still okay* The bigger the team the more you can plausibly deny that you lost because of you while equally basking in the glory when your team wins. When a team wins a Super Bowl everyone gets a ring and I mean everyone! The NFL actually pays for a hundred and fifty rings each worth up to seven thousand dollars for the winning team, to give to people who they think deserve one. That’s nearly a hundred rings for people who are not on the team’s roster. But working together is not always easy, at this year’s Winter Olympics There was some serious K-Drama when the Korean women’s team literally left one of their skaters behind during the Team Pursuit event. This is bad because, one: Skaters have to stick close together so the ones behind can get a speed boost by slipstreaming and two: the last skaters time is the only one that counts. No one but the coach was there to console her and when one of the other skaters was interviewed she blamed her teammate for losing. She subsequently got blown up by the internet for bullying and lost her sponsor. While I’m sure there were internal issues that caused this to happen, it’s hard to not notice how little she respected the team event. Not everyone coming from a pure competition background is going to favor the team version of their game. But in fighting games regional rivalries have been a longtime driver of competition and teams can allow for a wider representation of that region, sponsor or even character. “We got confirmationt this is the all gigas team against team Korea” So here’s a question, How would you feel if all the fighting game pro circuits completely abandoned singles tournaments for 3v3 or 5v5 tournaments? Will you like it, hate it or hate it while watching it. Anyways, this was Gerald from Core-A gaming, thanks for watching! “And then later on today, of course I got like I took out like four people in one team or something after the end beam kuda so it wasn’t like I just took out some nobodies right? So this is a good day for me. *One final heartwarming event*

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100 thoughts on “Sidenote: Why We Like Teams

  1. We need all, 1v1s 3v3s 5v5s, all of them play diffrent so every type feels diffrent to watch or to participate even if the game/genre is the same…

  2. I think that crew battles are super fun and interesting side event but that is all it truly is. Making crews the main event would detract from the skill and consistency present in fighting games. For more casual tournaments aimed to introduce players to the Fgc I think it would be a great alteration but for more serious tournaments it should stay as it is.

  3. why not have a tournament where it's a tag team fight and each person controls 1 character? people could continue each other's combos and whatnot.

  4. I hate having to rely on teams say in rainbow 6 because you could have the game of your life and 2 people not trying hard enough or getting tilted will throw the game. That's why I love fighting games because it's a 1v1 experience where you know both people are trying to win. I would pick fights on Halo just to 1v1 people and get a good game

  5. It would definitely be weird seeing a swap like that, idk if I would be a fan but it would be nice to watch, I'm definitely going to go look up this tekken tournament

  6. There should be more games with true 2v2 tag-battle options. Like four active players, but only two on screen at once, and then every 5-10 seconds either player could call in the other player as a summon, and if the one that didn't hit the button first does hit their button as well, that confirms the switch and the first player tags out. Like if player A was Ryu and player B was Ken, and Ryu was fighting, then either A could hit summon to call in Ken for a single attack, or B could hit his button to have Ken pop in, and if neither hit the button again then Ryu would keep fighting, but if the other player also hit his tag button then Ken would stay to fight and Ryu would swap out, along with his player. This could even be extended to larger teams, in that if you have characters A, B, C, and D, each with their own player, then if A dies, player B would immediately start fighting, while player C takes over A's controller, and could be ready to tag in immediately.

  7. Teams is the best way for the Fgc to put themselves over the top if they're thinking esports, but they should find new and innovative ways to attack that concept in ways only fighting games can

  8. Hi Core-A Gaming, I have an interesting hypothetical for you, should players be allowed time outs or breaks during/between matches? If someone is losing a set and they are getting pretty salty, should they allow timeouts for that person to calm down?

  9. The story about the Korean Ice Skating team was sad. Her teammates left her coach to console her! What kind of team is that?!

  10. Just want to say the quality of content on this channel is awesome. I don't want to name drop but I was watching another channel with similar content and topics but the quality just was not up to the same standards Core-A is at. So thank you for the awesome FGC content and analysis!

  11. Do a video about the importance of good background music in fighting games. A lot of the times, I'll be driving around with the soundtrack to Street Fighter EX plus Alpha blaring in the car. That game came out when I was 15 and it still slaps.

  12. As I’m binge rewatching these analysis videos I realize I don’t understand the ken face on a clock joke. Can someone enlighten me?

  13. While I'd watch an All Team-Event in Tekken, which is probably the only Fighter I really care about right now, I think we'd lose something by disregarding the 1-on-1. It's not a team who wins the Tekken World Tour, it's not a team who wins Combo Breaker, or Frosty Faustings, or EVO.

    While team events are cool and can be really fun to watch, they don't give me the same rush that the 1-on-1 can. There's something exhilarating about seeing the one gamer that's the very best.

  14. I think that there should be a bit more variants to pro Fighting games, so that not only each game has a team and solo game but have diffent brackets so that if someone wants to enter being a e sports pro, they can, like

    Kid's cups
    Newbs only
    Mix skill pots
    Pro/High skills only (I.E invitational)
    Old guards (old fighting game pros (invitational))

    This could let people go forward in their own way, but that's imo.

  15. I love fighterZ teams because you can assign each person to a controller so you can swap to a teammate mid game

  16. I think it would be worse if fighting game tournaments abandoned singles formats. In a single open format, anyone can play, and all that matters is how good they are VS the rest of the field. That's it! This allows undiscovered talent to rise, such as Snake Eyes, who might not have been able to be picked up by a team if tournaments were exclusively team-based (because why risk a team spot on an unproven player?). This to me is the beauty of fighting game tournaments; they are a meritocracy. Scrapping singles would lessen that.

  17. Play with team if my team lose i will alway blame my self for not try hard enough instead of blaming the team so i better off go alone then

  18. I first gotta start watching regular competitive fighting games, but I do think I'd hate it while watching it

  19. Honestly if they were to take out 1v1 for 3v3 i wouldn't mind it at all i love playing in a team cause its a great bonding experience especially if its after a good amount of training and we manage to get some wins along the way and getting to play with two of my friends in a tourney is something I've always wanted to do

  20. So. . . I thought nthis video was gonna be about fighting games where you get to pick multiple characters. Like Skullgirls or King of Fighters or Marvel vs Capcom.

  21. I think team-based solo games are better than pure teams based games.

    I freaking love watching Smash Crew Battles. I would love to participate in one, when I feel confident enough.

    And, while Dota is interesting, it gets way too stressful for me to play. I am already somewhat unconfident in my skills, and being on a team exacerbates that. When I'm playing a 1v1 game and I lose, I only caused one person to lose. When I'm playing a 5v5 game and we lose, I feel I caused 5 people to lose, even if that is not technically the case.

  22. There's an old proverb (which I don't remember where it's from or exactly how it goes) that basically sums up this entire video, "A shared sorrow is halved; a shared joy is doubled".

  23. Fighting games are best one on one.

    Teams are more of a side event at best.

    I don’t watch fighting tournaments for friendships to blossom or that they have a support group.

    I want to see what individual is the baddest MFer in a game and tell everyone else “You Can’t Touch Me”.

  24. I think i have an idea for intergroup competition for fighting games. But if anyone sees a flaw that i haven't addressed, then please tell me.
    Every team member fight the opponents team member seperately. So like team A vs B.
    A1 vs B1
    A2 vs B2
    A3 vs B3
    Rather than replacing the eliminated team member in every game. This may take a lot of time and i'm not sure if this is an effective way to do it.

  25. Fighting games are singles games by their very nature so making all tournaments team tournaments would be a very weird decision, like making CS:GO be 1vs1.
    Team Tournaments are fun and most tournaments I've played has had team side-tournaments but I'd be very disappointed if the team tournaments became the main attractions.

  26. I'd honestly hate it if they replaced 1v1's entirely with teams. We all like supporting our favourite players and I am a fan of the best of 5 format because I really enjoy longer sets and the comeback factors. I like seeing the adjustments, seeing somebody figure out things as they go. If it's a team with single match knockouts then if your favourite loses one then their entire game relies on other players you may not favour and they don't get to make those adjustments that make longer sets so much fun. Having just watched the MK11 summit of time, they had a 5v5 round where each player played a match and then the winners got to play again while the losers were eliminated, I think that would be fun for some tournaments but has the same problem of less adjustment time. If they did that but double elim, losers fight losers I think it could make for something quite fun, but not to replace 1v1 fighting game formats. Sorry for the wall of text, I didn't intend to type this much 😛

  27. I think it plays into our tribal nature as humans, despite what some say, we are all social to some degree, relying on each other for support, survival and camaraderie. Games with coop and team battle just further plays into this.

    Our ancestors weren't able to individually drive the wooly mammoth to extinction, rather we had dozens of people working together to take it down.

  28. 1:18 That's easily fixed by having the first player that won still step down and have the second player from the winning team face against the second player from the losing team.

  29. The ice skating thing, i mena yeah they should have held back to stay with team mate but i do not see how simply stating a fact is bullying. The one behind did fall back.

  30. The Dr Freeman animations were hilarious, thank-you for being good at your job. May whatever supernatural force(s) you do or do not believe in grant you many children.

  31. South Korean speed skating teams are infamous in terms of poor sportsmanship so I'm not surprised lol, obviously they even target their own teammate.

  32. If I was intensely in to it teams because there's more highs and lows (and I would be carried).

  33. Dr. Freeman is best golfing coach, improving your shots through resonance cascades and interdimensional alien invasions.

  34. I prefer single. Teams do nothing for me. I come from team games and I got tired of relying on other people not to fuck me over all the time. If I'm the best, why should my success be based on others?

    ( not literally saying that I'm the best. Just kinda saying my philosophy )

  35. Hate the team format for non-team fighting games. Seems really fake, since FG is almost strictly a 1v1 game.
    Exceptions would be games like smash (2v2 simultaneous) and sfxtekken (2v2 tag) with the teammate controlling in real-time.

    If the team isn't contributing in real-time, it really takes away from the competitive aspect.

  36. I like smash doubles but I definitely prefer singles and outside of that they isn't really any other "team" tournaments

  37. I think the old KeSpA Starleagues being coexisting with MSL/OSL was a good model. Room for both team and individual brilliance

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