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Superhero League of Hoboken (1994) | Forgotten Gems

Superhero League of Hoboken (1994) | Forgotten Gems


Where would the world be without Superheroes? Who would stand up to individually ensure
that power-hungry evildoers, maniacal chaos-agents and… yeah *bad* people, you know? – get their just and deserved punishment — if it weren’t for our favorite physically,
mentally and financially hyper-blessed freedom fighters that unswervingly stand their ground for the
pursuit of happiness, schwarma… and the status-quo! Yes, we all admire our superhuman guardians
of the developed countries like the Avengers, one of the – if not *the*
most prestigious superhero league on the planet, isn’tit? With cool dudes like Bruce who can change his… genetic makeup to become
a better Mixed Martial Arts fighter Or Thorsten — who has a big hammer And don’t forget Lars — who has mastered the long forgotten archery
techniques of ancient times and went viral on YouTube with it. And of course Tony — who wields the the superhuman
power of… uh… Capitalism! Young and old love the Avengers! But of course, they’re not the only band of
superheroes out there. As usual, the glamorous and superficial Hollywood
industry only focuses on the superlative, the major league, paying no mind to the brave
heroes fighting for good far.. faaar in the back-row. So just like my new “Games from Underground
series is about showcasing small indie-game developers. that are hard to find among all the noise; this video is dedicated to giving a platform
to the less famous and somewhat overlooked superhero leagues
out there, that usually never get the exposure they don’t
deserve. So with that said… Let’s start with the inglorious… [Narrator] “…Superhero League of Hoboken!” Which is not just currently sitting at #75
in the Northeastern division of superhero-leagues-ranking — it’s also an extremely enjoyable and original
adventure-RPG hybrid by Legend Entertainment and without question one of my favorite… Forgotten Gems! Whenever people talk about classic Adventure
games, almost inevitably, someone will bring up the killer question
of point and click allegiance: Sierra – or LucasArts? In the early-to-mid 90s, this was the “Sega
or Nintendo” question during the heyday of the graphic adventure. You were either a Monkey Island acolyte or
a King’s Quest evangelist, a Quest for Glory disciple or a Maniac Mansion…
maniac. But once in a while, you would get the rare,
but enthusiastic rebuttal of a… rebel at heart, a true adventure game connoisseur, willing to die on the hill that it is, and
has always been, in fact, Legend Entertainment who deserve to be crowned the kings of the
adventure genre! So, some of you are probably now wondering… [Aaron Nevill and the Singing Saints] WHO
DAT?! Legend Entertainment was an American game developer studio renowned for their particular brand of complex, distinctly recognizable adventure titles throughout
the 90s. It was founded in ’89 by Bob Bates and Mike
Verdu after the closure of Infocom, a studio that was, and is still is revered
for their … “legendary” text adventures. Pun intended. They created many critically and fan-acclaimed
titles such as the Zork series, the Planetfall series by Steve Meretzky who
we’ll get to in a minute and the much-beloved text-adventure adaptation of Douglas Adams’ “Hitch Hiker’s Guide to the Galaxy” — which is, up to this day, renowned as one
of the best pieces of interactive fiction ever created. Infocom was eventually
closed after it was acquired and… run in the ground by non other than Activision. Yup. And after this, a group of former Infocom employees went their own ways and created Legend Entertainment, a studio that they founded to carry on the unmistakable spirit of Infocom games. Kinda… if Infocom is Joy Division, then
Legend is the New Order that came of it. Cuz’ Infocom kinda killed itself by selling
out to Activision….. [whispering] Yikes! Legend Entertainment’s lifetime can generally
be separated in 3 pretty distinct phases. The early text-adventure phase carried over
the wit, complexity and very of-its-time cheerfully nihilistic, and at times cringe worthily pubescent humor
of Infocom days. 1993 was the point when Legend finally bowed to the market’s demand and started shifting over to creating actual graphic adventures… because text-adventures, at that time, had long been deprecated as hell. Yeah, I remember many people being quite confusedwhen Legend started out, delivering plain, text-based games during the ever growing popularity of the
graphic adventure. In this second graphic-adventure phase, they released seven titles in total, including the Shannara adaptation of Terry
Brooks’ fantasy novels. One of my personal favorites for… more than one reason, honestly… But I’m not getting into that today… And after ’98… well, that was the “weird”
phase of Legend, when they suddenly started doing completely out-of-character stuff like developing Mission Packs for Unreal and, yeah … they even were the studio that
ended up making the very lukewarm sequel Unreal 2. It was, in a way, history repeating because Legend, beginning with said ‘weird phase’ had just been sold to the French publisher Infogrames, that was later rebranded as Atari. And just like with Infocom, a big publisher ended up acquiring the studio, completely oblivious of what their actual potential was, and then ran it to the ground and closed it down for “”purely business reasons””. [dramatic adlib music playing] [Narrator] “The future ain’t what it used
to be.” Superhero League of Hoboken came out in 1994, during the height of Legend’s graphic adventure phase. And it is, in hindsight, the me personally,
the Legend title that sticks out the most in many ways. The story is set several hundred years from
now when America … [Narrator] “… is a nightmareland of toxic
waste, melted ice caps and desperate shortages of oat bran. [Narrator] “Ruined shopping malls lie in glowing
piles of rubble, poisoned by decades of fast-food, [Narrator] “and by obscure chemical byproducts
of decayed Nintendo packaging.” The remnants of the country — and presumably
the whole world — lies in ruins with historical-enactment-enthusiastic warlords
feuding over the remaining entrenched city-states, in which survivors find a meagre refuge from the nuclear wastes that have overflooded the whole planet. The entire planet flooded with nuclear waste? We all know what that means… it means supermutants! … or … just mutants. And yeah, all across the world, legions of
survivors have mutated from the ubiquitous radiation and developed… [Narrator] “…powers and abilities far beyond
those of mortal men!” In this game, we assume the role of the completely
inglorious “Crimson Tape”, superhero 9th class and blessed with the superpower to… being really good at creating organizational charts! Which makes him predestined to become the
new leader of the Superhero League of Hoboken — you know, in New Jersey, right across the
isle of Manhattan. Your goal is to stop the evil Dr. Entropy,
a sentient jack-in-a-box, who regularly comes up with nefarious schemes to take over the world and engulf its population in chaos in chaos. Like…. developing a ray that reverses all
arrows on road-signs… or by making attempting to make urban areas uninhabitable with a bioengineered species of pigeon that has perfect poop-aim — even while flying at top speed! To stop this evil maniac, you have to assemble your band of merry men and women in your secret hide-out, and pick from a cast of more or less formidable
sidekicks such as… [Narrator] “…Tropical Oil Man, capable of
raising the cholesterol levels of his opponents… [Narrator] “…Robomop, an intelligent kitchen appliance with the ability to clean almost any mess [Narrator] “…the Iron Tummy, capable of
eating spicy foods without any distress… [Narrator] “…Captain Excitement, whose aura
of lethargy and dullness can put many opponents to sleep instantly… [Narrator] “…and Mademoiselle Pepperoni,
capable of seeing inside a pizza box without even opening it.” Now, it doesn’t take a PhD to tell that Superhero League
of Hoboken doesn’t take itself seriously – – and by that I mean it doesn’t take itself
seriously AT ALL like… not even one tiny bit. The general tone of adventure games of that era was already tongue-in-cheek, silly and goofy type caricatural humor but if you consider a Monkey Island’s humor
to be… delivered with a winking eye, Superhero League of Hoboken has both eyes
burned out with a cigarette lighter. I really don’t think I can think of any other game that is so consequently and consistengly attempting to deliver pretty much every single line, spoken word,
or even a vast amount of U.I. text, in a comedic way. [Wisest Man in the World] “The longest word
that is the same backward and forward is ‘saippuakivikauppias’ [Wisest Man in the World] “which is a Finnish
word for a dealer in lye. Go, now, and leave me to my contemplations.” It literally tries to seize every. single. opportunity to squeeze yet another joke in. Now, don’t get me wrong — that of course does not mean that every single joke in this game is guaranteed funny. With its sheer density and quantity of jokes,
naturally a good amount is hit and miss. [Tiger] “I don’t know who dropped that thing
on me, but whoever it was, they sure know how to bell a cat!” [laughter] And I guarantee that that there’s not a single person on this planet who has spotted or found every single joke, witty remark or pun that’s embedded in writing, gameplay, narrative
and pretty every facet of this game. But if you’re in the mood for something like this — I’m sure that you’ll find yourself constantly grinning, smiling and chuckling throughout it, because it’s just formidable at surprising
players with its cleverness and wittiness every step of the way. Definitely a good dad-joke boot camp, too…. Superhero League of Hoboken exerts a similar
smartass-witty-university-educated sillily nihilistic humor air as stories from Terry Pratchett or a Douglas
Adams — and that is no coincidence… there’s a connection here. I mentioned him earlier, Steve Meretzky, the designer and writer of the game was also responsible for the highly acclaimed text-adventure adaptation of The Hitchhiker’s Guide to the Galaxy for Infocom back in the day — together with Douglas Adams himself! And just like this text-adventure, that was
not just funny because Adams’ brilliant novel being the source material, but also took a very original approach to the story and delivered a plethora of genius ideas and twists on the digital interactive fiction genre — Superhero League of Hoboken also, in the same way, tries to use every inch of its medium to be witty, funny and surprising. The setting itself is — albeit a post-apocalyptic wasteland — at its heart a persiflage of ’90s American lifestyle. Quite often, the game almost obsessively
taunts themes like first world complacency and western hyperconsumerist behavior that have, in this setting, both caused the
world to collapse at some point and yet still aggressively prevailed in this wasteland for centuries after it. And as with any vision of the future that,
where history, at some point, diverted from “our” world’s timeline, it inadvertently predicts upcoming events…
based on our world. And Superhero League of Hoboken doesn’t even try to dodge a bullet by staying plausible and taking care to have some narrative distance. I mean it did… accurately predict that a
super-villain will settle his base in the penthouse of Atlantic City’s Trump Casino… that part was kinda prophetic. But, for example, in order to explain why
in this completely desolate world, the subway system is still fully operational, the game came up with the prediction that they’re all super-eco-friendly mag-lev trains running on solar energy, which… is apparently a relic from the … Gore administration…. that… well, I guess that was wishful thinking
back in 1993. Another… thing that Superhero League of
Hoboken was able to accurately foreshadow was video game history. Yeah, you can find a billboard-poster in the
Yankee Stadium celebrating Legend Entertainment’s eventual takeover of industry-giant Electronic Arts, making
EA their subsidiary. Which… we all know happened exactly like
that and Steve Meretzky had the keen sense to foresee it. The enemies you encounter in Superhero League of Hoboken consist of some the weirdest creations I’ve ever come across in a video game. Supervillains such as sentient tuppers — who band together to form the dreaded “Tupper War Parties”, or Samurai Welders, renegade robots from Japanese
factories who have been corrupted by American union organizers, and badger their attackers with endless complaints of work rule violations. Be careful if they…. STRIKE. [crowd booing] And just like enemies and superheroes — weapons,
items, equipment, power-ups — pretty much everything in this game is ridiculous. You commonly don’t fight with knives and clubs, bows and guns but you swing tainted hypodermic needles,
bowel disruptors and sic trained dobermen and swarms of angry bees on your foes, while outfitting your heroes with things like
oven mitts, concrete earmuffs, shatterproof monocles and… vomitproof vests to improve your armor value. And gee, just thinking about it, probably
one of my favorite examples of playful jokes realized within the game’s mechanics is a later part where your party shortly travels
across the border to Canada. And when you enter the market, where you can
buy weapons and equipment from dealers — since here, you’re in Canada, unlike in the rest of the game, the items of the vendors get translated into….. French. Well… it’s not actual French, it’s more
like a mock french. And that’s not just for the items they possess, but as soon as an item moves over to their possession when you sell it, it changes its name… So if you sell the Canadian arms dealer your
high-power laser, it suddenly turns into… “la laserre studlier” or … the Smart Bomb Launcher…. becomes La Bombe avec PhD! [vampires laughing maniacally] Literally every single item in this game has
a silly “fake French” translation like this so pretty much everybody I know who played
this game at this point in the game couldn’t help but save the game and then just sell all their items, simply
to see what they would translate into. And the game is full of stuff like that; it’s just fun and playful and you can tell that the developers laughed a lot while making it. I could probably easily spend 20-30 minutes just listing hundreds of little jokes and witty ideas and quirks of the game that made me chuckle while playing it… like an excited kid in the schoolyard the day after they saw The Naked Gun on TV — but I’d rather leave the bulk of it for you
to find. Maybe… I should do a podcast episode where we just recite the funniest bits and parts we found in the game for 2 hours… [drily ]…wouldn’t that be fun. As I said, Superhero League of Hoboken is
a hybrid between a graphic adventure and an RPG. But the adventure part of it is, much much
more so then, for instance, contemporary LucasArts games in good Legend/Infocom tradition, a text-adventure
at heart. You can feel how the game is, at its core,
run by a text-adventure engine under the hood like when you enter a location for instance,
you get, next to the background, also a detailed text-description of your surrounding, in the good old Zork tradition [Distorted Speaker] “You are standing in an
open field west of a white house, with a boarded front door. [Distorted Speaker] “There is a small mailbox
here.” And, just like in a classic text adventure,
you move in 8 cardinal directions from screen to screen and you can, in many cases, directly navigate via cardinal direction buttons instead of having to click the actual door in the background — or, if you’re a savvy one…. use the numpad,
ESPECIALLY on the overworld maps. Seriously, remember this, you’ll thank me
later! When you’re in locations, meaning not on the overworld map, you solve classic adventure puzzles through very traditional means: by combining items, often times with ridiculous,
adventure-typical ultra-far fetched combinations (honestly, don’t feel bad for looking up
a walkthrough here and there with this one, because some puzzles in this game are near unsolvable if you don’t want to get stuck and mechanically try every possible combination for weeks on end) Other typical puzzles involve multiple choice
dialogues and in some cases, you actually employ using your party members’
superpowers to solve certain riddles. Works kinda like additional items in your inventory. Adn the game’s he text-adventure-like, descriptive nature really comes to its benefit, because a lot of what’s happening doesn’t play out visually, animated right in front of you, but rather in the games’ delineative, and very detailed prose. That… is true for the puzzles, as well as the combat parts. Because in fights, typical to classic, turn based RPGs or like in Infinity engine games, you see what’s happening in a command-line-style status window that gives you a feed of text-descriptions of what’s happening on the battlefield. In Superhero League of Hoboken, this is, of
course another outlet for pure shenanigans. [loud crack] Supermom fixes RoboMop [up] on a date with a
total loser. RoboMop takes 13 damage before he can escape. [weak audience laughter] Treader Man aims and fires. A direct hit! 81 damage. Steroid Man, puzzled by the pain, attempts
to scratch his head,….. but misses. [audience laughter] Now, a personal observation that might have
come from my own quirky taste in RPGs — but to me, there is something very satisfying
about the fact that resources and enemies in Superhero League of Hoboken are… finite. Combat encounters are randomly triggered when you traverse the world map with your party similar to how it works in classic Final Fantasy titles for instance. But in contrast to most classic, turn based RPGs in that style, you can not just rinse and repeat combat encounters to grind your party’s experience and resources up endlessly but after a certain amount of fights within a quadrant, you will get a prompt telling you that “You have successfully rid this sector of
every wandering nasty and unsavory element!”, get a huge chunk of bonus XP and from that point on this sector of the map is clean and safe to traverse. Like, in the right moment, I personally can,
by all means, enjoy a grinding session in a game — it can be quite a zen-like experience even — and I often hear arguments like “It Gets
Boring If There is No More Challenge!”
or something like that… but to me, there is also something to the knowledge that with a bit of perseverance, you can actually check whole areas off your list and make them safe for all the tasks besides combat, allowing you to put your mind a little bit at ease. It feels like actually having a little bit of an effect on the world, right? I refer to this past video of mine almost all the time by now it feels like, but it fits because it goes into the benefits of a finite
pool of resources in an open-ended game world quite nicely, and that video is the open world design of
Gothic. Because when you restrict the potential growth
and funds the player can gain, from a game theory standpoint, it is mathematically much easier to accurately balance your gameplay to perfection. In Gothic, this is definitely done damn
near to perfection — check out the video if you want to know more
about it in greater detail — in Superhero League of Hoboken…. well it’s
definitely not a perfect RPG, but the balancing is actually quite pleasant if you consider that the RPG part is only 50% of the core game loop. And it’s simply nice to, at some point, just
be done with the fighting and focus on the puzzles and the main narrative. Especially in a game that advertises itself as a point and click adventure mainly. Because, and that’s probably my biggest gameplay criticism of the game, these 2 elements — RPG and adventure part — are sadly, largely entirely separate entities. The point and click adventure part plays out
exclusively when your party is in locations, while the RPG part takes place on the overworld
map with its random encounters. Dialogues, puzzles and general story progression
is nearly exclusive to the former part. The very few examples where this is different is probably… done in the least inventive possible and that’s when a certain item you require
to solve an object puzzle can only be obtained as a drop from enemy-encounters — in one case the item you need is even tied to an infuriatingly random chance. Meaning you have to just keep fighting randomly until you finally get that desired item. I think it’s meant to be a little bit of a gatekeeping mechanism, making sure that you have gained enough XP before you proceed with the story, but since there’s absolutely no signposting, meaning the game doesn’t give you the slightest hint that the object you need for the current puzzle can be gained from fighting enemies, it’s definitely one of the most disheartening
design choices in the entire game. [gunshot] [gunshot] Now, from time to time, Superhero league of Hoboken does try to weave the two parts, RPG and adventure, together, but it… I can’t really say that it fully succeeds. The best example is the superpowers. As some abilities as I said before – like
the ‘increasing cholesterol’ or ‘putting animals to sleep’, are meant for combat, while other superpowers are used to solve
puzzles. Like, you use the beaver bite to fell a tree or Iron-Tummy’s ability to eat spicy food without suffering intestinal distress to eat an entire warehouse full of bio-engineered, ultra-spicy chilies that threaten to contaminate the local water supplies. But there is really no overlap at all, not once. Each puzzle-superpower has exactly one application
in the adventure part and not a single combat superpower is ever
employed in puzzles. Not once. There are so many possibilities to make combat-exclusive abilities like “Putting animals to sleep” be a solution for a puzzle — or to make puzzle-exclusive abilities like
the “beaver bite” a combat ability as well – but [Jonathan Frakes] It never happened. [Jonathan Frakes] It never happened. [Jonathan Frakes] This one was invented by
a writer. [Jonathan Frakes] Not this time. [Jonathan Frakes] It never happened. Thinking about it – Superhero League of Hoboken’s combat-adventure mix is quite comparable to Sierra’s Quest for Glory series, which also combines turn based RPG combat with classic graphic adventure elements. But Quest for Glory just does it far more elegantly, intertwining the two gameplay-gears much more seamlessly. But nevertheless – I feel that is largely a nit-pick. And weirdly enough, Legend tried the combat-adventure
mixture again in Shannara later and that one, compared to Superhero League of Hoboken, worked far worse even. But that’s subject for another episode… [mumbling] yeah – I think Shannara should
definitely be covered in Forgotten Gems as well one day… mhmm [Warlock, gasps] Thank you… Master… So… considering that Superhero League of
Hoboken was completely designed by exclusively one
person, namely Steve Meretzki it is almost baffling just how many clever
and unconventional ideas have been stuffed to the brim in both, the Adventure and the RPG part, and how most of these clever tidbits firmly
underline the game’s tone and charme. If you notice something unconventional — and
you will, all the damn time — then it’s likely something that’s gonna make you at least smirk, if not even laugh or smile. When I decided to revisit the game for the first time in a good 20 years, I was actually surprised to find that it’s
available on GOG. It was, even back then, a title that few people had even heard of — even among most avid adventure fans. And I am always genuinely surprised when I find somebody who is actually aware of this game. So I’m really excited to hear some folks in
the comments share some of their past experiences with this game. Replaying it, after all this time, also surprised
me in how well the quirky, dad-humorish, often times pubescent know-it-all writing
and the overall “funniness” of the game have actually held up. There is just something to Meretzky’s unwavering commitment to making literally everything in this game… at least in attempt… humorous. And considering that, I was even more surprised that it actually still played quite pleasantly as well. I played the whole game in 2 sittings, and
it took me a good 15 hours to finish it — which, you can tell, it really kept me
glued to the screen. So bottom line: I’m happy that I can earnestly end this video proclaiming that Superhero League of Hoboken, despite being an obviously flawed gem, still holds up. And I hope that with this video… I could make it a little less… of a Forgotten Gem! [swoosh] [lofi hip hop music playing] As this video should have demonstrated: Superheroes are everywhere! And it’s not just the a-leagues that count; like the Avengers or the X-Men. The small flies matter at least as much. And aside from the titular Hoboken League, I also wanna shed some light on another band of brave freedom fighters – namely the Superhero League of RagnarRox… also known as my Patreon-Supporters. They fight relentlessly for the support, survival
and long-term sustenance of this channel and their efforts make these videos a reality
in YouTube’s demonetization-copyright-strike-wasteland. These fierce warriors are blessed with the
most remarkable superhuman abilities known to man! Heroes like… HERA KLIT — who can smell up to one minute
into the future THWAGUM — who excels at creating excel sheets MATT DAVIS — who is capable of listening
to up to five podcasts at the same time CHUCK TAYLOR — who can physically punch people
through the internet CARLOS SPILLARI — who can turn any bread
into garlic bread with the snap of a finger MALYM — who has a crow that can bring him
back from…. an afternoon nap before he passes the point
of oversleeping and by that preventing him from feeling half-digested
for the rest of the day VLADIMIR BACIU — who has the divine ability
to turn water… into cocaine! ROMAN WASENMÜLLER — who can finish any
adventure game without ever getting stuck or having to look
up a walkthrough BERAMODE –who can turn another person’s depression
into mac-and-cheese EVEN TEKRØ — who has the superhuman ability
to slice the last part of a block of brunost without it crumbling or smearing LEVI MOLLETT — who is capable of deciphering
doctor’s handwriting AGUSTIN ORTEGA — who can tell if a person
is lying… …by licking their toes DENNIS PFEFFERKORN — who can cook minute
rice… in 58 seconds LISA POULSEN — who can eat knekkebrød…
without crumbling MATTHEW LEWIN — who has the superhuman power
to get work done by … procrastinating MAX HERBERT — who can make any person sing
the entirety of All-Star by Smashmouth with the snap of a finger JIN HANSSSON — who was børn with hawk-like
visoin that allows him to spot even the most minutes typo in c1osed Captions NICOLAS SORROSA PUIG — who can drop a slice
of jam-toast… but with the bread-side down BILLY LOTT — who can talk to rocks. They can’t answer but they understand… I think this superpower rocks! [crowd booing] KENNAN WARD aka LEGOLAS KATARN — who can
change the color of their kidneys… to any color they desire! CATHERINE ESCOBAR — who has the superpower
to rewind… YouTube ads. JUAN REBANAL — who is capable of wiggling
every single one of their body partsonce … at once PABLO ARCELUS — who was born with a sixth
sense to determine the last item a vacuum cleaner has vacuumed CARL JYRÄ — who can peel an egg with his
body-hair. DAVID NADEAU — who can win any debate with
FACTS and LOGIC ANDREW HINES — who has the capability of
finishing … Elder Scrolls games CZOLEK — who is blessed the uncanny ability
to plug in any USB-plug… on the first try! [mumbling] That one was kinda obvious…. MURA CASARDIS — who can shapeshift into a
red panda! DIMITAR ZLATKOV — who has the power to sit
on a toilet without the seat getting gross-warm MIDORINO — who has the Midas Touch,
but instead of gold, everything they touch turns into Miracle Whip ZACK PLOURD — who is able to work retail
without despising the customers. It’s quite a strong power, so it only works
for about 10 minutes per day. CHAZZ DOOMINGTON — who is able to EXPECT
the Spanish Inquisition SVEN BISCHOFF — who has the supernatural
ability to add an image to a word document without fucking up the entire layout VINCENT CAVANAGH — who is capable of phasing
through walls — but only when he’s running at full speed and
it works only 50% of the time WOBBLES AND BEAN THE WONDER DUCKS — who is
capable of making any duck within a 5 mile radius quack DOMINIK HETEI-BAKÓ — who can rewind time,
but not without forgetting the future (because the brain is also rewound in the
process) LUCAS — who wields the superhuman ability
to… unpee JACK SHADOWS — who can turn himself invisible
— but only below the waist NATHAN DEGRAND has the power to conjure an
easy-mode into any video game he plays ZERO ANONYMITY is able to make any person
completely forget about their existence, even in the middle of a conversation. [mumbling] Wait, who was I talking about? CHRIS — can walk on water and turn water
into wine — but only the water they just walked on
and the wine also always has a mild hint of foot-flavor because of that MRBURGERDON — who is capable to stay perfectly
safe at a construction site without wearing
a safety helmet HUNTER CRAWFORD & MARGARETE STRAWN — who
have the power to alter history by editing wikipedia articles NOELANI TALAMONI — who can tell everything
a person has eaten in the last three days… without cutting them open [sniff] GEHENNAS — can make any person in the room
laugh compulsively without finding it funny DACE ENEIX — can make any person they finger
gun immediately… shit DAVID ZELENAK — has the superhuman ability
to get to the exit of every Ikea in under 3 minutes TRENT HALLETT — has the power to erase spoilers
from his memory ADAM BURR — who has the power to make everyone
within sight dab DANNY SENDEL — who can store up to 250 Megabytes
of data… in his nipples (it has bluetooth, I think) QUENTIN PROD’HOMME — who has a death note,
but instead of killing people, it gives those whose names are penned in it
an instantaneous craving to eat mayonnaise straight from the jar CASPAR RAHM — who can, once a day, perfectly
predict the next thing a person is going to say MARTIN SCHMID — who possesses the superhuman
ability to remember every name of every person they just met at a party SEBASTIAN GARCIA — has the power to transform
ferrets into otters LIAM JONES — who has the ability to make
false YouTube copyright claims disappear with a snap… btw, we should talk, I might have some
work for you there…. BRIAN F — who is blessed with the power to
turn milk into soy milk ADRI3L — who wields the incredible power
to perfectly remove any sticker without residue MICHAEL GRILLO — who can determine the exact
mouthfeel of any food or object by just looking at it ADAM CROSS — who was born with the power
to… ungrow hair HALEY — who has the ability to turn real
world clothing items into Fortnite skins (but still has to pay the microtransaction-costs
to equip them, sadly) NOAH RING — who is capable of microwaving
fridge-cooled butter the precise amount of time it takes to make it perfectly spreadable before it
turns liquid ALEXANDER PHAN — who was blessed with superhuman
fingers that stay always clean when eating chips and popcorn JACOB WOODWARD — who is capable of picking
out blue MnMs without looking JOE KERR — who possesses the superhuman power
to fart without anyone ever figuring out that it was his RYAN — who wields the power to turn on every
shower at the perfect temperature, first try ÁRSÆLL MARKÚSSON — who is graced with
the questionable, yet impressive ability to touch a person and then see the moment they saw porn for
the first time in their lives through their eyes CAMERON RICHTER — who has a quick save function
for real life… but nobody knows about it and lastly but not leastly KEVIN H. YANG — who has the power to teleport
to any animal they see on television or the internet… and pet them! Thanks for watching. Join my Patreon… and become a superhero…
today! Until next time… ta ta!

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90 thoughts on “Superhero League of Hoboken (1994) | Forgotten Gems

  1. Not too interested in the topic at first glance, but since Ragnar made it, it's definitely gonna be good.

  2. I always have your notifications on.Every video from you is a treat,Just wanted to say thank you for the great content.

  3. Tony Stark: Superpowers include Capitalism and Various Engineering Degrees. Engineers are everyday superheros xP

  4. I was going to quit the video but damn…… Bless all those Patreon superheros…i finished till the end ♡

  5. I love the patreon shoutouts ^^
    I always sit thru the whole thing because it's so nicely implemented.

  6. You're one of those channels you get recommended once and you come to love their content and stay. Your video essays are simply incredible!

  7. When you were outlining a game, the 90s kid in me literally tagged it as: "Freakazoid the Point and Click Adventure" which not made me only want to try it out but also made me wish for a modern Freakazoid adventure game by way of Tales from the Borderlands.

  8. Please. Do a Walter Sullivan video analysis. He's made from the material you're videos are made of

  9. Alot of these Patreons and Hoboken Superheroes sound like Stand Users from Jojo's Bizarre Adventure.

  10. Okay, Ragnar, I think you're completely right about my superpower, because I keep rewinding that part a still always laugh out as hard as the first time 😀

  11. Please tell me that Spellcasting 101 series is on your list of Forgotten Gems too. That would be a great companion review for this one.

  12. oh man, i started playing Vampire The Masquerade: Bloodlines thanks to you, i'm having a blast playing as a Malkavian, granted ideally you would want to play as any other race that can pass as a normal human first to appreciate the difference, but it's a game with a surprising amount of replayability as linear as it is

  13. I read Hoboken and Hadoken and thought this was gonna be an off shoot Street Fighter game 💀

  14. I live in jersey, I can confirm that the game is mostly accurate in its portrayal of the northeastern part of the state, especially the horrible contamination and mutant bits.

  15. Awesome video.
    (Also, can't wait for the new Death Stranding's trailer analysis, if you'll ever do one)

  16. Hey I was born in Elmira, NY. So I know what I'm talking about when I say if you're behind the Superhero League of Elmira (#72), you need help.

  17. This is genuinely great! I've never really been one to try Adventure games but that really sounds like something I'd like to try.

    Also, I'm SUPER happy with my entry at the end!

  18. I loved playing this game so much as a kid! It was released 3 years before I was born, but my dad had a DOS computer he kept around so he could play some games on it, and so I did too. World of Xeen, Masters of Magic, and this were the main three.

  19. You should check out the game Dreamweb, from 1994. It's freeware, and seems right up your alley.
    Sorry for the lack of relation to this video, but I thought you'd like it. Great video, as always, by the way.

  20. I bet in the post apocalyptic future Hoboken will still have no parking, and even if you find a spot you will still somehow get a ticket.

  21. One day I shall show all otters that red pandas are the ultimate life form and fight Sebastian to the death.

  22. The League of ragnorox is large indeed!

    Ps is someone is crazy enough to make a league of ragnorox game i already for fun thought of a few puzzles.

  23. Best thing about Legend Ent games – an excellent command parser system which would give you lots of funny replies and clues in the text box for the different actions. Much better than a bland 'that doesn't work' message most adventure games used. I highly recommend Shannara, Death Gate & Companions of Xanth aside from SLH.

  24. Beautifully done! But no mention of the 1999's Wheel of Time? That thing was remarkable and showed they could do 3D as well as story telling.

  25. Thruth is: (super)heros are arseholes. The only difference between them and (super)villains is that the villains don't usually hide behind a mask.

    That said, I'm going to watch the video now. 😀

  26. Thank you for this; the game was a forgotten gem, and one of the first I played on my channel, years ago

  27. Thank you! Any love for Legend and their games is well deserved. My personal favorite is Death Gate, which I adore despite the fact that it shows why being a Game based on a book series can be both a boon and a curse.

  28. I liked that you called out the imperialist establishment and its relations to Hollywood and pop culture and sounded honest. Thank you!

  29. It's actually pretty cool you clear out the enemy spawns, kind of like how you can kill all of those disgusting monsters in Undertail.

  30. Count me at one of the people who hadn’t heard of this. It looks great though. Id love to see a video on Shannara. I loved the books as a kid, I remember seeing the game only once in a store and I always regretted that I couldn’t convince my mom to get it for me.

  31. I’ve got to say, I’m only on the first minute and you sound so jaded. Saying that superhero movies only focus on the “big leagues” when Iron-Man was a B-list Hero compared to the X-Men, Fantastic Four and Spider-Man. The Hulk was somewhat popular but his books never sold well either. The Avengers comic line was meant all to bring prominence to hero’s whos’ books weren’t sold or just didn’t have the popularity to star in their own book. I dunno if you thought the opening was funny but it just came off as kinda ignorant of those characters place in pop culture prior to the superhero flick boom.

  32. @RagnarRox hey, I'm writing to you here since it's your latest vid so I guess there's more chances for you to see it. I just wanted to thank you for the videos you made about Junji Ito's "the enigma of Amigara fault" and your book recommendations (specially the part about Camus). I was on a huge hangover today and as both an alcoholic and chronically depressed person, it really spoke to me on a deeper level. You really said stuff I needed to hear today.
    "The only way to deal with an unfree world is to become so free that your very existence becomes an act of rebellion"
    I'm not ashamed to say it: you made me cry twice today, sir

  33. Is there another Death Stranding Analysis in the making in light of the new trailer?? Would love to hear back!

  34. Extremely late to this, but your quality never ceases to amaze.

    So glad you looked at Legend's history, this along with Cryo Interactive, were trying new stuff on PC front no one every did before, and both fizzled out of existence.

    As for the game, I kind of like the idea of "shameless humor" in games, even if I can't stand them for long, haha.

    Once again, great work!

  35. Side note, but do you know about AdventureGameGeek? He reviews adventure games and has a loveable presentation.

    You should check his work.

  36. These videos just keep getting better and better, I also love your games from underground series you have started. I know that it covers indie developer's that fly under the radar of the more mainstream distribution platforms on PC, with this said I would love to also see you cover any indie games that are trying to get their games on to consoles old and new 👍🍻

  37. Adventure games were all flawwed with unsolveable puzzles. Didnt it ever cross their mind we would give up on a game out of frustration?

  38. I have fond memories of this game from all the way back in high school. I can't think of small statues of people's heads without immediately thinking 'Bust of Van Buren', and I don't even know who that is, because I'm Canadian and I suspect League was very USA-centric. Albino Wino still comes to mind over two decades later. Memories of Steroid Men and two-headed toddlers and hostile lawyers who "died" by deciding to chase passing ambulances. Princess Glovebox, with the amazing ability to fold gas station maps. The Bowdlerizer.

    This game never got the love it did, in fact, deserve. Challenging, funny, and original.

  39. Doing a playthrough on this. Mildly annoyed Youtube spellcheck does not recognize 'Hoboken' as a word/name. It knows Pokemon as a word, but not Hoboken.

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